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141. Planning to remove Titans from the game! o_0 - in EVE General Discussion [original thread]
Wish this was true One shotting is quite stupid pvp mechanic. Bridges should go too.
- by Jekyl Eraser - at 2010.07.06 07:10:00
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142. Local window improvements - in Player Features and Ideas Discussion [original thread]
I'm suggesting local window chat and player list are separated. If they were separated, you could set the player list as vertically long and horizontally thin and the chat window horizontally long next to the other chat windows. Player list really...
- by Jekyl Eraser - at 2010.07.03 21:16:00
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143. Implants and jump clones - in Player Features and Ideas Discussion [original thread]
It really sucks to have to pass on PVP because you got the 24 hour cooldown. I don't really like your solution tho... but maybe the cooldown could be a bit more flexible instead. I call your suggestion and raise by ... You could do 1 emergency j...
- by Jekyl Eraser - at 2010.07.03 20:29:00
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144. Automated Directional scanner - in Player Features and Ideas Discussion [original thread]
I like the idea alot. It would cause lag. But maybe somekind of limited auto scanner with cost. Have the automated scanner use capacitor, limit it to player ships only and limit range to 5AU. +25% signature radius and -25% scan resolution when a...
- by Jekyl Eraser - at 2010.07.02 22:17:00
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145. Learning skills: the end is near, at last! - in EVE General Discussion [original thread]
Only reason to keep learning skills is because i've trained all but charisma to 5... so i'm gaining more SP than the average eve player(with 4/4 or 5/4) which in turn is giving me upper hand on fights in future. anyway I'm for allowing players to...
- by Jekyl Eraser - at 2010.07.01 16:40:00
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146. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
Huricane NEEDspeed Issue 8 high, 7 turrets 5 mid 4 low 5% rate of fire/5% speed per level
- by Jekyl Eraser - at 2010.07.01 16:19:00
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147. Orbit/Keep at range presets - in Assembly Hall [original thread]
no more buttons... Replace the orbit and keep at range buttons with range slider instead [--------o----------] [-]12,5km[+] you could drag the o to adjust orbit or click -/+ to decrease/increase orbit by 500m
- by Jekyl Eraser - at 2010.06.28 14:41:00
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148. [Proposal] Let's have truly modular T3 ships. - in Assembly Hall [original thread]
I dont like Bad aesthetically Bad balance Can't see good points other than 'lets make T3 totally imba broken lolol'.... Instead i'm waiting for more different subsystems and rebalancing of some of the ships/subsystems
- by Jekyl Eraser - at 2010.06.28 14:36:00
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149. PI Making Command centres REAL command centres - in Player Features and Ideas Discussion [original thread]
Imagine if the CC opened up an 3d HUD with planet and various icons representing extractors and factories. When you klicked the icon HUD would project 3d image of the facility for your entertainment... What i'm trying to say, it's working like th...
- by Jekyl Eraser - at 2010.06.28 14:17:00
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150. PI, allow to offline instalations. - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru I would hazard a guess that you want to max out the amount of extractors then offline them and online processors or the spaceport only when you need them. would you like if you'd have to doubleclick 9000 ti...
- by Jekyl Eraser - at 2010.06.28 13:48:00
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151. Camera mode: follow ship - in Player Features and Ideas Discussion [original thread]
There is one more reason to add this. I hate constantly readjusting my view when i'm orbiting someone. I'd like the camera to allways look, say 90 degrees to the side of my ship if i set it that direction.
- by Jekyl Eraser - at 2010.06.28 11:06:00
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152. Drone interface. - in Player Features and Ideas Discussion [original thread]
Edited by: Jekyl Eraser on 28/06/2010 10:49:54 Drones need something else than a windowed control system. Small icon for each drone and PI-like circles around them to show health and icon in the middle indicating state(attacking, docked, idle...
- by Jekyl Eraser - at 2010.06.28 10:46:00
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153. Some suggestions for improving Planetary Interaction - in Science and Industry [original thread]
Edited by: Jekyl Eraser on 27/06/2010 10:59:54 I'd like to see a list of total materials produced and used. You'd then see immediately if you have too much surplus of P0 or if your factories are working way too low capacity. or when your cargo...
- by Jekyl Eraser - at 2010.06.27 11:00:00
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154. Simplified Drone Status Display - in Player Features and Ideas Discussion [original thread]
Edited by: Jekyl Eraser on 26/06/2010 12:05:52 Maybe those icons could be used at brackets view too... so you can allways see what your drones do and separate them from other friendly(corp) drones. Icons could have rings around them too to ind...
- by Jekyl Eraser - at 2010.06.26 12:04:00
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155. How many SP would you buy? - in EVE General Discussion [original thread]
If i bought all the SP i needed, why would i play this crappy game anymore?
- by Jekyl Eraser - at 2010.06.26 11:42:00
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156. Eve needs Bigger Gates. - in EVE General Discussion [original thread]
I like this idea. Stations should be very large too. POS modules are funny too as the ship array is as large as machariel yet it can hold multiple BS. Stations are kinda sameway as theres unlimited amount of ships that can dockin. Only problem i...
- by Jekyl Eraser - at 2010.06.26 11:37:00
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157. Gift - in EVE General Discussion [original thread]
bet it's a ship related to PI
- by Jekyl Eraser - at 2010.06.24 19:59:00
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158. PvP information overload - in Player Features and Ideas Discussion [original thread]
I like the ideas and seen them before too. Another thing came to my mind reading your suggestions. All the relevant pvp information is spread around all over... targeted items, selected item, overview and brackets. It would be quite neat to pull ...
- by Jekyl Eraser - at 2010.06.21 21:12:00
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159. EVE: a game or a work? - in EVE General Discussion [original thread]
Vagabond (Auction) Starting bid 10Ç Buyout 50Ç
- by Jekyl Eraser - at 2010.06.18 09:40:00
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160. Alliance FCs: What would motivate you to break up your BLOB? - in EVE General Discussion [original thread]
Originally by: Camios In EVE you have enough time to warp to any of your structures in the battlefield if the enemy is attacking it. So, increase the size of the battlefield and/or reduce the warp velocity and EVE fleets will have to spl...
- by Jekyl Eraser - at 2010.06.17 13:27:00
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